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Old May 03, 2006, 11:30 PM // 23:30   #21
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Ok people debating if this is true apparently haven't been paying attention.

Bosses do upwards to 3x damage.

I've seen 360 damage Aftershocks on lvl 28 ele bosses (no i wasent using TEH FRENZIE or healing signet, I had no hexes or anything) pretty must instant kills your hencies if they have some DP.

I notice mostly elementalist do retarded damage.
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Old May 03, 2006, 11:30 PM // 23:30   #22
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All bosses now deal double damage, and cast twice as fast.

Due to how spell damage scales, level 28 bosses deal a bit better than triple damage with their spells.

I heartily approve of changes that make bosses more challenging, but 430 damage Infernos are a *bit* much.

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Old May 03, 2006, 11:44 PM // 23:44   #23
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Yeah but you can always echo mending with your wammo and pwn them all. LoL
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Old May 03, 2006, 11:54 PM // 23:54   #24
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Some of this is good. For some of the elementalists though, hitting an AoE for 400+ damage is...well...a wee bit daunting.

I think interrupt mesmers/rangers will be in fashion soon :P
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Old May 04, 2006, 12:07 AM // 00:07   #25
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Having bosses do 2x damge does up the difficultly a little bit. Bosses without a mob are not a problem but when you get them in a mob... Ouch it hurts!
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Old May 04, 2006, 04:51 AM // 04:51   #26
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I'll support anything that keeps Factions PvE away from the mind numbing easiness/boringness of Prophecies PvE.
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Old May 04, 2006, 05:47 AM // 05:47   #27
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I don't think there's a specific formula for boss damages, but every Canthan boss is buffed. And all do cast faster as well.

Makes a good interupter much more valuable.
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Old May 04, 2006, 06:00 AM // 06:00   #28
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My necro took 238 damage from a hammer boss in the arborstone mission I think the skill was called "Forceful blow" may have been an elite.. but anyway, he took me out twice, those damned warrior bosses move so quick and change targets so as soon as I came up from rez... bam bam.
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Old May 04, 2006, 06:29 AM // 06:29   #29
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thats why the boss i tried to cap glass arrows from was doign 200+ with zojuns shot and splinter shot >_<
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Old May 04, 2006, 06:49 AM // 06:49   #30
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Quote:
Originally Posted by Mako
My necro took 238 damage from a hammer boss in the arborstone mission I think the skill was called "Forceful blow" may have been an elite.. but anyway, he took me out twice, those damned warrior bosses move so quick and change targets so as soon as I came up from rez... bam bam.
I got owned by that boss too. 2 hits and I was done before I even realized what happened.. I paused to think what could have caused me to loose so much health at once and when I did I was dead. Still, I like the difficulty.
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Old May 04, 2006, 06:53 AM // 06:53   #31
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Quote:
Originally Posted by Ensign
All bosses now deal double damage, and cast twice as fast.

Peace,
-CxE
Slight change to that, they use skills twice as fast, not just casting.

They also no longer have their 1/2 duration condition/hexes resist, balancing these bosses against factions somewhat. It also makes hexing characters that much more useful - Willa the Unpleasant wouldn't last anywhere near as long with full backfires on him.

As a result, the Cantha bosses are more of glass cannons than their Tyrian counterparts, and are somewhat higher in the targetting list for me.
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Old May 04, 2006, 07:04 AM // 07:04   #32
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I openly hate that fact. I hated that tyria Bosses had a half-hex-duration build-in skill and that cantha bosses are casting spells with twice or more attribute-ranks than i can ever achieve.

Yeah, they are bosses and should be difficult, they are already, they have a higher lvl, resulting in more health and better attributes than any player can achieve. When they are around a mob, what the usual circumstance is, they are more difficult than the standard mob.

On the other hand, I'm a Choosen Hero, I'm a boss on my own. Why don't I have that nice goodies.

it's simply unfair that bosses are buffed up, if A.Net wants to make it more difficult, give them a greater mob, but don't favor them with unfair advantages.
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Old May 04, 2006, 07:06 AM // 07:06   #33
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Quote:
Originally Posted by Avarre
As a result, the Cantha bosses are more of glass cannons than their Tyrian counterparts, and are somewhat higher in the targetting list for me.
Yea bosses are scary now. Not so easy to just say to the rest of the group to kill the weaker enemies first and ignore the boss. Psshh..not if the boss with its double damage is easily hitting 100+ on almost all of its attacks. Then 200+ more with skills. Although a well deserved addition to bosses, I still think its evil.

Me: Spot boss. Randomly scream, "OMFG BOSS!! Kill the Boss. Kill the friggin' Boss!!"
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Old May 04, 2006, 08:05 AM // 08:05   #34
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A Boss using Double Dragon is pretty much a 100% chance of K.O. if you're a melee, it upgrades to an orgi of death if you use henchies because they just can't help themselves and get close to the action.
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Old May 04, 2006, 10:19 AM // 10:19   #35
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Lvl 24 afflicted boss spamming lightning orb = insta K.O for anyone with less than 400 health, as I found out yesterday, much to my annoyance, especially since i was trying to get past him and was ultimately going the wrong way...
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Old May 04, 2006, 10:38 AM // 10:38   #36
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Quote:
Originally Posted by lg5000
On the up side, hexes now last the correct length on bosses, unlike back in Tyria.
That isn't actually good, at least from a thing I figured out. I hereby name what I have figured out, the WASTEL'S CANNON OF DOMINATION PAIN!

Yes kiddies, if you use wastel's worry on bosses in tyria, because of the short hex durations on bosses, wastel's worry will trigger almost within 1 sec, and that my friends, is 64dmg/sec. I killed Glint with my mesmer in under 1 mins with two monks healing me and a ranger interrupting her. Twas fuN!


On a lighter note: I almost pissed myself yesterday in Kurzick territory, when I ran into an Oni assassin boss that teleported ontop of me, and then used shadow wtf ever its called and scorpion's wire or w/e its called also. Yeah, there was a nice girly scream as I was turned into monk soup by that boss.

Last edited by Lord Sojar; May 04, 2006 at 10:40 AM // 10:40..
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Old May 04, 2006, 11:30 AM // 11:30   #37
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Quote:
Originally Posted by Eden2k5
Ok people debating if this is true apparently haven't been paying attention.

Bosses do upwards to 3x damage.

I've seen 360 damage Aftershocks on lvl 28 ele bosses (no i wasent using TEH FRENZIE or healing signet, I had no hexes or anything) pretty must instant kills your hencies if they have some DP.

I notice mostly elementalist do retarded damage.

Sure it was Aftershock? There's a new (Earth-) Elite called Shockwave that applies 3 Waves to adjacent foes. That could Damage could eventually reach 360 if doubled.
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Old May 04, 2006, 11:35 AM // 11:35   #38
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You know those Dragon Lillies on the island? They use Overload?

I was on a ritualist, and one was attacking me, and I used Vengeful Weapon (1/4 sec cast also), and It Hit me with the +dmg Overload. I was like ouch, he is lucky.

3 secs later I casted vengeful again when it recharged, and the OTHER Dragon Lilly that was attacking my warrior henchie before this, apparently had time to swith targets to me, and use Overload on me AGAIN before Vengeful Weapon was done casting.

>_< Their magic.

And yes, I got WTFRAPED by a few bosses, because I didnt expect huge dmg Spirit Rifts, and ele spells (respectively).
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Old May 04, 2006, 11:44 AM // 11:44   #39
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Quote:
Originally Posted by Rahja the Thief
That isn't actually good, at least from a thing I figured out. I hereby name what I have figured out, the WASTEL'S CANNON OF DOMINATION PAIN!

Yes kiddies, if you use wastel's worry on bosses in tyria, because of the short hex durations on bosses, wastel's worry will trigger almost within 1 sec, and that my friends, is 64dmg/sec. I killed Glint with my mesmer in under 1 mins with two monks healing me and a ranger interrupting her. Twas fuN!


On a lighter note: I almost pissed myself yesterday in Kurzick territory, when I ran into an Oni assassin boss that teleported ontop of me, and then used shadow wtf ever its called and scorpion's wire or w/e its called also. Yeah, there was a nice girly scream as I was turned into monk soup by that boss.
You know how boring it was to have wastrels sit on your bar after you finished the game and ended up capping elites for the hell of it? Now at least, I get to play with something other than wastrels while facing a boss and other members of my team can help kill it instead of thinking they killed it while I'm smiling in the back line.
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Old May 04, 2006, 01:48 PM // 13:48   #40
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ah...i was wondering why Wing was doing 150dmg with Triple Chop on my glads-clad warrior...

heck, with Dolyak and Watch Yourself on, he was still doing at or around 100dmg...
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